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Private online matches. Play against your friends in 2 or 4 player matches (3 human players, 1 AI player).
New battle selection screens. More information about battles.
Dragons, wizards, and giants are more powerful. However, if there is more than one unit of each type in your army, their health and strength will be significantly reduced.
More effective cavalry charges.
New animations for soldiers.
And more changes.
Multiplayer battle simulator with thousands of soldiers in combat.
Great concept and idea for that kind of strategic game. I think if the developer was given the opportunity to showcase the games potential as far as more detailed maps and troop units with other additions it could be limitless. Very straight forward with no ads whatsoever and easy to play which makes it a rare gem in my opinion. I do wonder if it's supposed to say faction in a part of the loading phase where game tips are shown otherwise a fun game.
Impressed so far with offline mode! Troop movement feels smooth, and how they branch off to attack only when in range is pretty cool. I wish you could stay to finish off the rest of the troops. Seems to end too soon after killing king. I'd like to see an extra map or two like babel tower, or a large mountain with 1 or 2 entry/defense points. The formation editer needs save slots for different formations. Also in formation editer, each troop section could use smaller hit boxes. Thanks devs! 👍
It's a great game. I only wish I could drag my units towards the directions I want them to face like Total War. Also would be nice if my unit attack the whole enemy unit, not just one soilder. Because I don't like my units funneling and getting out of formation. Overall it's a great game, I do recommend it, just needs more improvements in my opinion. 👍🏼
Great game, haven't seen ad's but the gameplay needs to be fixed. The AI has to become more advanced, as they will all clump together and wait for there turn mid battle, instead of spreading out to fight more at a time. I also think you should have some mechanics that will let you do "retreat all" or "attack all" in addition to the normal mechanics. 😉
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