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MAJOR UPDATE: THE SHADOW RANGER ARRIVES!
· New Class: Shadow Ranger
· Class-Exclusive Gear
· Tactical Freedom
· System Optimizations
Lootfiend is a dark fantasy one-handed idle RPG designed for endless loot hunting and deep character progression. Simple controls and smart auto-mode let your hero fight, explore, and loot even when you step away.
◆ New Class: Shadow Ranger ◆
Rain arrows from the shadows, exploit enemy weak points, and dominate the battlefield with unmatched ranged precision.
Why it's fun
• Always Progressing – Make continuous progress with smart auto-mode.
• The Endless Grind – Hunt rare gear, reroll randomized stats, and unlock powerful set bonuses.
• Build Your Way – Mix skills, passives, and runes for stages or bosses.
• Fight with Sidekicks – Recruit companions to boost your stats and overall power.
• Transmog Your Hero – Convert collected gear into cosmetic outfits for a unique dark fantasy look.
• More Ways to Play – Explore dungeons, Guild Raids, PvP Arena, and PvE challenges.
Official Website: https://lootfiend.megoogames.com
one of those games where you have energy/stamina and can't play without it and it doesn't regen and is moderately hard to get so you kind of have to pay to play. I usually 1 star that business model but it otherwise seems like a good game so I gave it 2. fun on day 1 when you have thousands of energy, lame and unrewarding thereafter when you have like 400. potential though! pretty, interesting, mechanically shallow but maybe that improves as you progress. I wouldn't know, I won't pay2play.
Solid game. Fun content. Fun build crafting. I'm just not a fan of p2w. I'll spend a little here and there to stay competitive, like most people on my server do. However, when it starts to feel more like wallet wars than an actual game, it kills the experience. This game needs to 2x its content as an extension of its former self and tweak its monetization methodology to allow players to pay for a "base game" to push content and experience the systems and mechanics.
Not a bad game. But Cp counts dont mean anything really when it comes to beating bosses. The amount of grinding without making purchases to further your character is ridiculous and the game play is pretty self explanatory except when it comes to different aspects of the game like sidekick and rune upgrades. All in all a decent game but needs a lit of work.
It's an obvious cash grab. You hit the wall pretty early to be honest. The game play loop is every skill (including regular attacks) cost energy. To get more you have to mine it, and you get 20 energy every 2mins, and earn 1 mine token every 10mins to a max of 100. You drain energy pretty quickly, then there is nothing to do except wait, or spend. There are a lot better idle options on the market with more to do. This misses the mark.
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