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[Update]Version 1.3.14
- Improved app stability.
A new castle defense RPG that combines the features of tower defense(TD) and large-scale combat simulation!
Gives you amazing power to defeat the gathering monster army.
Become a king in a mysterious and beautiful medieval world!
■ Fight alongside powerful support heroes!
- Heroes who deal powerful damage over a wide area
- Heroes who have a beneficial effect on other heroes
- Heroes who summon multiple magic soldiers to fight
■ Command strong warrior heroes!
- Heroes who face monsters directly and prevents them from advancing
- Heroes who incapacitate enemies with powerful skills and crowd control
■ Nurture your Archer Corps!
- Powerful soldiers who pour rain of arrows on your enemies.
- Incapacitates the enemy with various crowd control.
■ Offline rewards that can be piled up with the game turned off!
■ Multi-battle rewards that you can earn by watching automatic battles!
■ Archer equipment and hero equipment earned with offline rewards and multi-battle rewards! We bring you the fun of item farming.
■ Conquer various continents in Conquest Wars!
- You will be the owner of various continents, including pasture continents, glacier continents, and rock continents.
■ An offline game that you can play anytime, anywhere without a data network connection.
■ Terms of Service : https://stormxgames.com/policy/en/index.html?policy=termsOfService
■ Privacy Policy : https://stormxgames.com/policy/en/index.html?policy=privacy
I like the game, don't get me wrong. One of the very, very few mobile games that makes getting in-game currency quite easy. Only issues are as follow: 1. As others have said, the archer upgrade system needs a major overhaul. Even with gems it's such a hassle to risk losing progress, several times in a row. 2. I understand the need for ads. But lately, and on this game in particularly, some ads will not let you close them until you interact with them. They'll just stay there. Super annoying.
wat I wish AFK Arena was like. lots of systems, but not overbearing, lots of game modes that retain the core gameplay, so it's just the same game in different setting. Creative ways to make the currency worth ad-ing for. The pricing, currency, and rates are all fair, but starting up is difficult. $12 ad. removal is also fair, but I'm unwilling, so I watched my share of ads. They're impactful throughout the game, but much more so at the start. I was able to wane off ads. EXCEPT Speed&auto prog.
To start off, I have really enjoyed the game and I think it's great, however I have some suggestions as someone who's put about a month into it. I've got most of my units that I use up to rare with a couple epics and am making progress into the 2000s in stages. I'd like to see more options in the stores, I get so much currency at this point from Portals, expeditions, and ruins, that I can literally buy everything and have money leftover. I have other suggestions as well, but limited space here.
Really good mix of Idle and active. No money grabbing nonsense. I'm well into end-game (wave 8,000 playing a few months) and am surprised at how well the game evolves. I wish there was more build diversity. Once you level a stun/freeze team you can fully lock down the entire field so it's just, "wait 10 minutes until archers whittle things down." But I'm not at that level of end game yet.
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