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Prepare yourself! Because this gravestone could have your name on it...
A roguelike where the town changes along with the dungeon each time you die!
Find tons of weapons and equipment, level through an extensive skill tree, take on dozens of quests, and look for hidden dungeons! Solve the mysteries of this world where secrets abound!
Arise! The time for sleep has passed. The world needs you now, more than ever, as the threat of destruction looms closer with each passing moment.
The path of salvation lies ahead with only one way to attain it. You must conquer the dungeon and its keeper that awaits you.
Beware not to outstay your welcome as your life energy is slowly drained the longer you stay in the dungeon.
Those brave enough to venture the dungeon are rewarded with items to help power up their equipment, allowing them to reach further into its depths.
Complete quests, fight bosses, collect items and fish like your life depends on it!
Mastering this chaotic world will prove difficult as it transforms with each passing life.
Will you answer the call to save the world?
this game would be great, but it has 2 big issues. one, there is zero info on anything. Tool tips don't exist. you dont get much info on any of items, stats, so on. the second and by far the worst is instant death traps, there are a lot. if you die you lose the run and everything you gained. it's beyond infuriating. EDIT: Dropped to 1 star for the issue of not being able to use some stuff due to it needing a controller
This one deserves more stars. But, it has serious bugs in the procedurally generated levels, forcing you to restart the "run." This wouldn't be so bad except you lose everything during the run. Once you reach a checkpoint you can go back to town with your items/gold/xp, but you still must start from floor zero once you go back in the dungeon, repeating all the levels. Later on this is a disaster without the teleport items. No tooltips on anything. Fixes would make this 4.5 stars easy.
Game is well-made, runs well, and looks incredible. But fighting enemies, the core game mechanic, feels horrible. Enemy attacks are poorly telegraphed, you cannot tell how one will behave before you approach, and they will instantly damadge you from any angle (a big deal because of the limited grid based controls) Essentially you're discouraged from attacking enemies and when forced to it feels bad and unfair. Further amplified by small mistakes causing death and forcing restarts.
This would be a pretty good rogue like if the controls were any good. I play Dead Cells on my tablet with the same movement on the left, attacks on the right setup so it is possible to make a sweet infinitely replayable roguelike which plays well on Android. Unfortunately Dungeon and Gravestone is not that, the controls are so buggy combat is effectively luck based. Maybe this can be fixed, idk, as it stands this game is frustratingly random. I do not recommend paying for this game as it is.
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