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Bug fixes
A groundbreaking roguelite experience awaits you:
◆ A unique fusion of deck-building and tactical grid-based combat.
◆ Innovative multi-card playing mechanics deliver a fresh strategic twist.
As a strategy game designed for hardcore players, Lost in Fantaland offers:
◆ Randomly generated battlefields and map nodes, creating diverse and dynamic combat scenarios.
◆ Six distinct classes, each with a completely different deck-building playstyle.
◆ Over 300 cards and 100 artifacts and items — every run is a brand-new adventure full of surprises!
◆ Progressive difficulty across multiple runs, testing your strategy and adaptability.
◆ Fragmented progress saving, allowing you to play in short bursts or dive into a full 90-minute session whenever you like.
Overall a great tactical deck rpg. I have around 68 hours in and have completed the game with each subclass. The game plays like FF Tactics Advance as far as movement goes and has a turn based style similar to Fire Emblem where you go and then the enemy side goes. Combat combines elements of tactical rpgs and deck builders. My only "complaint" is, as many users have pointed out, some of the translations are....lacking or a little confusing. But with enough playthroughs you figure it out.
Would be an incredible game if not for a few flaws: 1. Spawning at the edge of the map means you pretty much always stay there. It's the best way to bait enemies into traps and pace out combat, and there's no incentive to move to the center. It's also unfun to play in 1 spot with your back against an artificial wall. 2. Too often movement and placement don't matter enough. When combat boils down to only spamming attacks or defense, it feels like a weak slay the spire
Great blend of TRPG and rogue deck builder. I actually enjoyed playing all the available classes. I was surprised by how much fun the Trickster class was. The way it interacts with objects and traps in the environment gives them a very unique and fun play style that I wasn't expecting. I also really enjoyed the Fire Mage, blowing up and setting fire to what feels like half the stage was satisfying every time I did it.
Great potential game, however the gameplay is very short and unbalanced. beating the game in 4-5 hrs. I completed the game with Shield Starlight Knight and it made me feel that it's the only one who can beat the game as the other characters may have a very hard time beating the final boss if you don't get the right set of cards.
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