某些应用以 Split APKs(打包在一起的多个 .apk 文件)形式分发以优化资源。标准的 Android 安装程序无法打开它们。
Can you stop the Insurgency? From the creator of Plague Inc. comes a unique and deeply engaging political/military strategic simulation.
The war is ‘over’ - but we all know that doesn’t mean anything. To stabilise the country, you need to balance military and civilian priorities to win the hearts and minds of the people, whilst also stopping insurgents from seizing power!
Rebel Inc. is the brand new game from the creator of ‘Plague Inc.’ Rebel Inc. offers a deeply engaging, strategic challenge inspired by the complexities and consequences of modern counter insurgency.
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Features:
● Stabilise 10 richly modeled regions
● Innovative representation of counter insurgency tactics
● Fund realistic initiatives to empower the local government
● Highly detailed, hyper-realistic world based on extensive research
● Intelligent strategic and tactical AI
● Sophisticated narrative algorithms shaped by your decisions
● 9 unique governors with radically different abilities
● Conduct large-scale Operations in Campaign mode
● Play new generated Challenges every week
● 23 Official Scenarios including disease outbreaks, helicopters and advanced insurgents
● Comprehensive in-game help and tutorial system
● Full Save/Load functionality
● Internet connectivity not required
An important note:
Although a fictional game, Rebel Inc. looks at important real world issues and we have made every effort to deal with them sensitively. The game has been extensively researched and has been developed in cooperation with leading regional politicians, business people and journalists as well as international charities, experts and governments.
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I’ve got lots of plans for updates! Get in touch and let me know what you want to see.
James (the designer)
Contact me here:
www.ndemiccreations.com/en/1-support
平心而论,这个游戏我其实是很喜欢的,所以虽然删掉了至少几十次,但每次都在一段时间之后下载回来,直到再次被战役折磨到删游戏。这就引出了这个游戏的问题了:困难和枭雄战役完全是在用没有任何控制的概率性和各种debuff来折磨玩家。概率性作为游戏的一部分,增加游戏的变化,这固然是很好的,但概率性主导游戏结果就完全是在恶心人了。哪怕是最高难度,也不该像这个游戏这样,即使玩家全程不犯错,但只要运气差(困难战役)或者哪怕只是不够好(枭雄战役),就会大概率因为各种叛军战术和地图负面特性配合起来,导致出现几乎无解的局面。这种所谓的高难度不是在让玩家挑战自己的能力,而只是在用挫败感反复惩罚玩家,直到某一次运气爆发开心一会儿,然后继续体验挫败感。 每周挑战也是一样。请制作组告诉我,困难难度坦克车长+四散奔逃+叛军渡河+水泥短缺(没准还要配合一个定向基建之类的本来很有用但直接被其它词条废掉的词条),这是打算让玩家怎么玩?
非常好玩的策略经营游戏希望管方推出更多模式和地图
虽然说评论里很多人刷这个游戏很垃圾,但其实也没有那么糟糕。这个游戏对于玩过“瘟疫公司”且还挺喜欢的小伙伴来说应该还是很棒的。只是有一点希望能够改进一下,就是游戏内购买为什么会显示“unknown”?缺少高阶版的游戏趣味性相对来说比较低。
很多人说这游戏难度恶心,玩了几年有颇多感触,说一些吧。首先上手特别慢是真的,游戏教程说得很含糊,对于顾问以及战术的描述也不算很全面,推荐看一看Fandom了解一下游戏机制,或者看一下场景编辑器,就知道游戏是怎样运作的了。还有就是很多经验需要自己领会,比如游戏中期叛乱可控的时候不要将他们赶尽杀绝(否则他们会鱼死网破在你的后方建立营地扰乱稳定进程),要给他们不切实际的幻想,假装和谈收获声望值,积蓄力量,待后方全部稳定了作出致命一击,等等。战役也是亮点,把把都不一样,重复可玩性非常高,现在玩枭雄难度战役基本能做到玩5把赢2-3把。还有就是要想胜利确实要做到天时(有利于我的随机事件,不那么恶心的叛军战术),地利(叛军营地及沦陷区没在地图两边),人和(关切少一点,最好不要是就业)。前几天注意到场景编辑器更新了,很惊喜,以为开发者弃游了,希望主游戏也能尽早更新,都过去一年多了什么更新也没有。希望开发者能尽早加入叛军模式、在线对战模式,维稳玩多了什么时候能玩在别人家捣乱也是挺有意思的,哈哈。还有就是希望增加更多的随机事件,推出枭雄挑战,挑战改成每日挑战,每周的时间太长了。
com.ndemiccreations.rebelinc。此 APK 下载 100% 安全。我们验证文件的加密签名与官方开发者的凭据相匹配。无任何修改或广告注入。