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- After a character dies, their equipped items can be recovered by returning to the same floor in the same location where they were defeated
- Added a new mini-boss: Monk of the Sun Cult
- Updated the icons for 27 armor sets, 14 headpieces, as well as all swords, daggers, and shields: they have been redrawn in a unified style
- Most perk penalties have been removed or reduced
- Fixed an issue that caused equipment effect levels to reset when returning to the Fortress
Pocket Rogues is an Action-RPG that combines the challenge of the Roguelike genre with dynamic, real-time combat. Explore epic dungeons, develop powerful heroes, and build your own Guild Fortress!
Discover the thrill of procedural generation: no two dungeons are the same. Engage in strategic battles, upgrade your skills, and fight powerful bosses. Are you ready to uncover the secrets of the dungeon?
"For centuries, this dark dungeon has lured adventurers with its mysteries and treasures. Few return from its depths. Will you conquer it?"
FEATURES:
• Dynamic gameplay: No pauses or turns—move, dodge, and fight in real-time! Your skill is the key to survival.
• Unique heroes and classes: Choose from a variety of classes, each with its own abilities, progression tree, and specialized gear.
• Endless replayability: Every dungeon is randomly generated, ensuring no two adventures are alike.
• Exciting dungeons: Explore diverse locations filled with traps, unique enemies, and interactive objects.
• Fortress building: Create and upgrade structures in your Guild Fortress to unlock new classes, improve abilities, and enhance gameplay mechanics.
• Multiplayer mode: Team up with up to 3 players and explore dungeons together!
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Discord(Eng): https://discord.gg/nkmyx6JyYZ
For questions, contact the developer directly: [email protected]
so far, so fun. sorta feels like gta2 with better controls and strafe targeting, does take a bit to get used to. starts off pretty difficult, but I promise if you push through and work a bit at your class, it really opens up and is a greatly paced and fun adventure each "run". I beat my first two bosses just recently and I think passed the fourth floor? first time I got to a camp where a mentor is that allows you to leave alive and sell items. finally some class distinction and feeling magey ^^
the best of the best.it has a lot of build up like a tycoon game but you go out there and kill a ever expanding type of enemy and their variants. each with their own way of fighting so it takes a bit of strategy. a whole line of characters with customizable attacks which play quite differently from one another and weapons with effects and debufs not to mechon bosses whatever you do do not fight the exicushoner
Locks save and exit behind a pay wall. On the surface, it seems fun, but it's hard to get invested enough to decide if i want to go past f2p when I lose progress for needing to step away for longer than 15 min. It seems that there is plenty of content unlocked when buying the ultimate version that you don't have to do this.
After playing off and on for years of the free version, I finally decided to get back into it and beat the main part of the game. It was not easy by any means, but I love challenging games like this. Not for the faint of heart, if you're not into dying, losing everything, and starting fresh until you progress enough to win, you probably won't be into this game. That said, this is one of the best dungeon crawler experiences ever made imo. Gives a great DnD meets diablo feel, great work dev/devs.
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