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Updated controller support
Stability and performance improvements
Hyperburner is a high-speed space flier set in a distant colonial solar system. Take on the sheer velocity of increasingly dangerous courses, unlocking endless-mode leaderboards as you master each one. Built for mobile with smooth and responsive free-steering, playable in portrait or landscape.
** 2GB RAM minimum recommended.
- Fast-paced gameplay, instant respawns.
- Master six unique zones each with five increasingly demanding stages.
- Test your skills against a list of challenging ace piloting goals.
- Unlock new ships as you progress.
Great game! Finished it in one day. Super addicting, some might find it challenging, but the learning curve isn't hard to overcome. The trick is to set your crosshair to exactly where the light at the end of the path is and use very slight movement to avoid obstacles. Plenty of beautiful levels simple game mechanics and a good soundtrack but I preferred my own personal music over the ost.
I was originally put off by the default movement sensitivity. Now I am surprised I haven't seen it elsewhere. It can be surprisingly intuitive to keep one's finger planted in place, while making subtle pivots with the slight rolls of a fingertip. I see few examples of allowing and expecting such precision. It's especially interesting to see my thumb become a pivoting joystick, rather than the manipulator thereof, aside from the odd, panicked swipe of a near-miss. Great interaction all round.
Seriously love the game, dumped countless hours of fun into it. With that said, please for the love of God fix Generator Network. Everything up until the 50% mark is easy to the point where you hit walls from zoning out, with a massive difficulty curve right at 54%. You end up dying there again and again and again, repeating the same easy part over and over. That, and the cylinders at the end of the tunnel segments blend in way too easily.
This is a pretty fun game. Getting through all the levels is a fun challenge though I think I can count on one hand the number of levels that took more than three tries. The real challenge comes from unlocking all the achievements after you've completed the levels. It only took me a few days of playing for maybe half an hour to an hour to get all the achievements but the game is only like $3 so I got my money's worth. The only thing I disliked was the zone 6 badlands. Very boring and ugly levels
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