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Updated Unity version.
Adjusted button sizes.
All aboard the Cosmic Express, a delightfully brain-melting game where the puzzles are out of this world! Your job is to lay down the train tracks across a series of tiny space stations. Each alien has a home of their own, and there’s only room for one extraterrestrial at a time in the passenger car. It's cute, harder than it looks, and guaranteed to give you hours of challenging fun across hundreds of levels.
- Fiendishly difficult puzzle design from master puzzle creator Alan Hazelden (A Monster’s Expedition, Sokobond)
- Ultra-adorable graphics created by Tyu Orphinae (Klondike Collective)
- Relaxing ambient soundtrack by Nick Dymond (Maia, The Colonists)
No in-app-purchases or ads.
No ads, took around 20 hours to 100%. Would recommend it if you like puzzle games. Harder than the sequel, Spooky Express, because of non-euclidean graph theory, but a very good puzzle game to come back to when you have free time. Some of the later monolith levels are nearly impossible to solve without taking screenshots and drawing the graphs out because the complexity is so high. The game is a bit old, so the field of view is a bit janky. I hate slimes so much.
Pretty sure I already rated this as 5 stars before, but I like this game so much I'll do it again. The only asterisk this game comes with is the surprisingly high difficulty of some puzzles, for those who want 100% completion. My first full clear took over 30 hours. But this game will have you coming back for more, even when you get stuck.
I can't believe I had to look up the walkthrough for level 2! xD The game didn't really explain much on level 1. After a few levels I saw how fun and puzzling this is, surely a game to get lost in for awhile with cute sounds and nice graphics. Unfortunately for me, I don't think this is a game I can get into at the moment, as I'm trying out a bunch to see what really grabs me. Maybe one day I'll try again. I'm giving it 5 stars for the concept, art, and challenge. :)
First off, let me say the actual concept and puzzles are excellent, 10/10. However, I can't understand why the play button is in the bottom middle of the screen. Makes it very frustrating trying to edit track when it's under the button. Why not put it in a corner like the other 2 buttons? Another thing is the game doesn't work well with higher resolution. My s10+ has a ~2k display, but I don't think this game even runs at 1080p. Looks noticibly pixelated.
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