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• Fixed a bug that stopped the game working in Google Play Pass
An epic adventure through a cursed wilderness of monsters, traps and magic. Begin your journey here! (Parts 1 and 2 not required.)
+ Explore everywhere - move freely through the world, any way you want, creating your own unique story
+ New time beacons allow you to alter the world dynamically - travel through the present, or into the past, or mix the two
+ Thousands of choices - all are remembered, and shape your adventure
+ Thirty new enemies, including seven deadly serpents, each with their own strategies - and weaknesses
+ Swindlestones is back! The game of bluff and deceit is back, with new, smarter, opponents
+ New spells to discover and new magic to master
+ Five Gods, all with different quirks and powers
+ Start your adventure here, or load your characters and choices from Part 2
+ New music from "80 Days" composer Laurence Chapman
+ Two new 3D hand-drawn maps to explore by Mike Schley
The land of Kakhabad is a wilderness - a ruined desert, a tangled forest, cruel mountains and fissures, all guarded by seven fearsome serpents. But you must cross this land if you are to reach Mampang and the Crown of Kings. Rely on your wits or fight your way through - play with honour, or lie, cheat and steal - the choices are all yours.
From the creators of TIME's Game of the Year 2014, "80 Days", comes the third instalment in the acclaimed Steve Jackson's Sorcery! series. An interactive story told through thousands of choices, all of which are remembered, where no two adventures are the same.
Adapted and expanded from the million-selling gamebook series by legendary game designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux) and co-creator of Fighting Fantasy and Games Workshop (with Ian Livingstone).
Using inkle's unique inklewriter technology, the story is written in real-time, built around your choices and actions.
Praise for the Sorcery! series:
* "I love this app... better than any gamebook ever was in your head when you were a kid" - 5/5, Interactive Fiction of the Year, Pocket Tactics
* "Some of 2013's best interactive storytelling" - IGN
* "inkle's adaptation of Sorcery! takes the genre to a whole new level" - Kotaku
I absolutely love this game for the past year I have played them all non-stop trying to find every possible situation!!! I recently got a galaxy s7 active and now when ever I try to play the display is warped as if it needs to be played on a larger phone. It cuts off part of the game on the right and bottom sides of my phone keeping me from reading the story. I love this game and I'd love to keep playing it!!! Please fix this!!!
An incredible achievement. I have read Fighting Fantasy books for many years but have never played anything like Inkle's version of The Seven Serpents. It is like an extended remix of the original text with well realized characters, excellent plotting and intelligent attention to detail. Cannot recommend highly enough from a fantasy gamebook perspective. I suggest starting at Sorcery!1 and work your way through, the series really is a one off epic.
I've been enjoying the game, but here's a big point of frustration as I play on the phone. Doing a No Beacon+All Serpents run. So the beacon on the Steppes is the only way to the lake, but Time Winds come there maybe once every few hours and its small and short in duration. Combine that with a phone's iffy interface and it's doubly difficult to go in time compared to the already frustration for PC users. Have much more frequent Winds and make them larger and longer lasting.
Should you play this? Did you like Choose your own Adventure books as a kid? This series is like the ideal version of those books, what you imagined the books to be in your mind. It integrates your choices smoothly, and I'm floored at how much love and detail has been put into the nuance. Strengths: good writing, great game design/programming, runs smoothly, consequential choices, wonderful world building. Weaknesses: a few of my choices left me at dead ends where I had to backtrack.
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