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• Fixed a bug that stopped the game working in Google Play Pass
An epic adventure in a land of monsters, traps and magic.
"You should choose to own this adventure" -- Eurogamer
"Inkle's adaptation of Sorcery! takes the genre to a whole new level" -- Kotaku
Based on the million-selling Fighting Fantasy series by legendary designer Steve Jackson, Sorcery! is an interactive adventure spanning four chapters and an entire world of traps, monsters, magic and mayhem. Cast spells with wild and weird consequences. Take risks. Gamble with goblins. Explore caves, mines, and treacherous cities. Survive, if you can..!
* Your own story: thousands of choices, all of which are remembered
* Forge your own path across a hand-drawn map
* Unique combat system based on bluff and deception
* From the creators of 80 DAYS, TIME magazine's Game of the Year 2014
"Beautifully realised ... this gripping tale has us well and truly hooked" -- Pocket Gamer (Gold Award)
"Sometimes I feel like I'm wasting my time writing a review when I should really just be pointing at a game and demanding that people play it. This is one of those times. Steve Jackson's Sorcery! is an absolutely marvellous fantasy storybook adventure. Lushly illustrated and expertly told, it should not be missed by anyone even remotely interested in the genre." -- Gamezebo
"Let’s not mince words here... Sorcery’s unique blend of tabletop-like roleplaying (including an incredible combat system quite unlike anything I’ve seen before), and elaborate branching pathways with custom scripts preserving the feeling of Steve Jackson’s work make me now want to… no, HAVE TO acquire it" - Just Press Start
Featuring original illustrations by John Blanche, character art by Eddie Sharam (DC Comics), and an interactive map by Mike Schley (Wizards of the Coast).
A fun adventurous mobile game, made to play like a old school rpg. Eventually perhaps next month, I'll buy the 3 sequels. Temporarily forgot the controls and thought the game was glitching, thankfully it wasn't. One day I think i'll show this game to my nieces, i'm sure they have lots of fun with the series and it should be good for their young developing imaginations.
Such a great concept and execution. The mechanics are pretty great, though I personally wish the spellbook was easier to navigate and the spellcasting ui a bit more concise. The only major turn-off, like others have said, is the length being short, but given the detail and breadth the game has, it is still possibly worth it (and a necessary get if you have Play Pass). I also wish you could maybe do some kind of character customization, or there were character stats you could reflect upon.
The 'Choose Your Own Adventure' books made into a game. I can't imagine how difficult and expensive this game was to create and maintain. Every action creates a different path to reach the end. The consequences of your actions carry on through the next 3 games in the series, and beyond - to replay sorcery 1-4 again with increased difficulty because of the choices you made the first time through...
Choose your own adventure game with tons of choices. My playthrough was a bit short though, and although there are more choices I could rewind to do, I just don't feel like rerunning it, although I could. However, the second game fixes all this and practically makes you rerun it a few times for extra loot and lore. Start with this one, if you're hooked, play the next games. They build upon the same concept, with even better story mechanics.
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