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Maintenance Update
This is the free-to-play version, including most of the content from the Complete Edition, with the rest being available to purchase as 3 individual bundles right from the app. If you would prefer a one-time purchase, please check out "Juno: New Origins Complete Ed." on Google Play.
AEROSPACE SANDBOX
Juno: New Origins is a 3D aerospace sandbox where players can use customizable parts to construct and test rockets, planes, cars, or anything they can imagine in an environment with realistic physics across land, sea, air, and space.
CAREER MODE + TECH TREE
Take control of your own aerospace company and earn money and tech points as you progress through the game. Complete contracts to earn money, and discover a mixture of hand-crafted and procedural contracts that offer countless hours of new gameplay. Conquer milestones and explore landmarks to earn tech points and unlock new technology in the tech tree. Interactive tutorials are available to show how to build and operate rockets, cars, and airplanes.
RESIZE AND RESHAPE PARTS
Stretch and shape fuel tanks, wings, cargo bays, fairings, and nose cones with easy-to-use tools that help you create exactly what you want. Resize solar panels, landing gear, pistons, jet engines, etc to fit your needs. Paint your craft custom colors and tweak their reflectiveness, emissiveness, and texture styles.
DESIGN ROCKET AND JET ENGINES
Engines can be adjusted in a myriad of ways, such as changing the power cycle, combustion pressure, gimbal range, fuel type, and adjusting nozzle performance and visuals. You can customize an engine to be a power house for lift off, or to be a super optimized vacuum engine that maximizes Isp for interplanetary travel. The engine's performance affects its visuals in flight too as shown by the exhaust's expansion or contraction based on its interplay with the atmospheric pressure. Shock diamonds are pretty but they are a symptom of suboptimal engine performance! If you don't care about any of this, then you can just attach a pre-built engine and hit launch!
PROGRAM YOUR CRAFTS
Easily drag and drop code blocks to program your crafts to log telemetry, automate them, design your own MFD touch screens, etc. With Vizzy, a programming language designed specifically for Juno: New Origins, you can expand the capabilities of your crafts while learning programming, maths, physics, etc.
REALISTIC ORBIT SIMULATION
Orbits are realistically simulated and support time-warp so you don't have to wait several months to reach another planet. The Map View makes it easy to see your orbits and plan future burns, which you can use to set up future encounters with other planets or satellites.
DOWNLOAD CRAFTS, SANDBOXES, AND MORE
Download from a huge collection of user-uploaded crafts, sandboxes, and planets on SimpleRockets.com. Upload your own crafts and sandboxes and share them with the community. Rise through the ranks from a white level builder to a gold level builder and beyond.
I love this so much! Its probably one of the most realistic spaceflight sim games other than ksp! 3 problems though, 1: the fact that sometimes when I place an interstate on my rocket, sometimes that stage will be the only thing on the launchpad... 2: I think you should add a "your own staging" setting/feature or something of that kind! similar to THE spaceflight sim GAME, where you stage it yourself, since sometimes its a bit buggy and not what we prefer! other than that, I love it!
It is incredibly difficult to design rockets when you can't properly see the assembly. I struggled to build the first stage because the camera wouldn't let me view the bottom of the craft, forcing me to build from a top-down perspective. When I tried to move the rocket to compensate, it became uncentered and even harder to manage. The building UI is not user-friendly at all; we really need the ability to orbit or look around freely while in the hangar.
Overall, not bad. A few points, though. First, there is a glitch that makes the vehicle turn invisible starting reentry. Second, on a smaller screen phone, you need a small tip stylus to play this game. Also, there are no electric engines like in KSP so a total electric vehicle is not possible and in KSP sandbox all parts are unlocked. Either the parts are VERY limited or they are locked - in sandbox mode.
Great game except it relies heavily on DLC (it mentions it once in the description). In the base you can build planes, cars, and rockets with base parts and can't manipulate engines without a DLC. You can only explore three moons whereas the full system has ten moons and five planets. Career mode is limited in tech tree, contracts, and launch locations. All the other stuff (like graphics, physics, and flight) is great, it almost rival KSP, but the game restricts the things you can do with DLC.
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