Some apps are distributed as Split APKs (multiple .apk files packaged together) to optimize resources. Standard Android installers cannot open them.
- updated for latest Android requirements
- removed "quick restart" button from HUD
- improved placement of several UI elements
- fixed scaling issues for screens with square aspect ratios
- fixed resources not always downloading properly
- fixed icon
- fixed several crashes
The unforgiving, award-winning SWAT tactics and strategy game.
*** RockPaperShotgun’s 'Bestest Best Tactics game' award ***
*** “Door Kickers is a game about cops kicking down doors, and these doors are a lot of fun to kick down. It is also very hard, and I love it for that.” ***
84/100 – PC Gamer / Ian Birnbaum
*** ”It evokes lot of the more demanding thrills that modern games have left behind, the grit and the hard won satisfaction of overcoming intimidating challenges, or the experimental fun of spending hours tinkering with all the different ways you can play through a big, open-ended level. I had a blast inching my way through pretty much all of the harder stages in this game and I also think you might have a blast with it too.” ***
Super Bunnyhop
*** “It’s a thing of beauty and manages to capture the planning and satisfying execution of more complex strategy games, as well as the gung-ho and the popping-off of growly man in military shooters. (...) It’s probably the best man-shootery game I’ve played in years.” ***
Indie Statik
Door Kickers mixes old school, no-quarter action/strategy with modern ergonomic interfaces and puts you in command of a SWAT team during a tactical intervention.
Analyze the situation, plan team routes, choose equipment and breach points, and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.
Includes a new campaign, as well as full cross-platform saves compatibility and an all-new interface designed specifically for touch based platforms.
It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps and losing no people, that’s a skill harder to master.
Quick Points:
§ 80 single missions, 6 campaigns and unlimited gameplay via mission generator
§ Over 65 weapons and gear items to use and overcome the enemy.
§ Top Down perspective for optimal strategic analysis
§ Real Time With Free Pause
§ No turns, no hexes, no action points or awkward interfaces
§ Realistic but action packed
§ Non-linear levels, freeform strategy
Website https://www.inthekillhouse.com
Facebook - https://www.facebook.com/KillHouseGames
Twitter - @inthekillhouse
Good game, porly ported. Doesn't let you zoom in enough, it's too easy to accidently change a path when moving the camera, along with no undo and it's hard to select the correct operators path when they're close. You also can't change a route part way through, everything after is deleted. Adding an undo option, allowing for greater zoom and locking the path editing to the operator you've selected would fix those issues but it seems unlikely it'll be updated. Worth at $0.09, just tedious.
this is really more of a 3.5 review than a 4. giving it a 3 seems too harsh, but this game is busted. it mostly comes down to the unbelievably frustrating controls. it looks like it would be simple, but they are inconsistent. you are supposed to press and hold to make a man aim, but the length needed is always different, so you end up walking around like a moron. I also can't select the right guy ever, which is bad when you are stacking a door. I still played for hours. but...
This is the best tactical game I've seen for mobile. I can tell it's meant for PC, but is practically seamless. The missions get tough, but real situations like that aren't easy. You can unlock things decently fast, and the different guns and armor actually affect gameplay. 10/10! Or, I suppose, 5/5 🥳
Enjoyed it for the first couple of days, once you figure out how to plan the route before the start of the mission it's pretty cool to watch your team execute it, then you make minor adjustments in the route here and there until mission successful. But it's only cool when the game ACTUALLY SAVES the route you had planned, if not, you have to plan the whole route over and over again. Makes the game unbearable!!!
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