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Bug fixes and improvements
For centuries, young Warriors have sought the secrets of the ruins in a quest to prove their worth. Journey on a Warrior’s rite of passage and fight the legendary Keepers. Test your might in the ruins to upgrade your weapon and release its arcane powers.
Demonstrate true skill by dodging the Keepers’ attacks and spells while inflicting your own furious retribution. Land powerful counter-attacks and shatter your enemies’ armor to subdue them. Awaken the ruins’ ancient altars and empower your sword with Essence to take your place among the legends. Claim the Relics of your fallen foes as a token of your conquest.
Features:
* Free-flowing, fast-paced sword fighting action
* Upgrade your sword and infuse it with mystical powers
* Battle your way through a variety of unforgiving enemies
* Venture into the overgrown jungle and discover ruins that time forgot
* Compete with Warriors around the world for a chance at glory
By Kiloo and Emerald City Games
Most of these 5 star reviews are absolutely fake, I'll say that. The game is alright if you have absolutely nothing else to pass the time, but in terms of interest? it's extremely lackluster. By the time you've reached level 20-25, you've pretty much seen all it has to offer. If you're looking for a game with plenty of content, look elsewhere. You won't find anything special here.
Stormblades gives me nostalgia of the old Hack and Slash game from years ago called "Guts & Glory". The only difference of that game and this one is that, instead of standing in place, we're physically running through out the environment to the next boss! As a huge fan of Guts and Glory, I'm already in love and familiar with the controls of Stormblades right off the bat. The art for this game is very beautiful! There's been too much slop on the app store, and this game is a breath of fresh air!
Generally a good game with challenging gameplay, fun sword slashing mechanics, solid presentation, music, animation, lots of good stuff... BUT dodging via double-tap is the one thing keeping this game from a 5th star. It responds like 30% of the time. I see the attack coming, double-tap to dodge, the character does nothing, the attack hits. It's a game breaking deal, and it happens *so often.* Incredibly annoying. It would be better if the dodge input was replaced by a two-finger tap at least.
I recognize that you're doing something cool and new with the swipe controls and there aren't a lot of unused degrees of freedom left for an elegant dodge. However, the double tap only works maybe 20-30% of the time. Much more often, I recognize the attack pattern I've committed to memory, see the punch or kick or whatever coming a mile away, pound on the screen to try to tell this guy to move out of the way, and watch him get socked anyway. It's extremely frustrating and ruins the game.
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