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Dungeon Raid returns in a new form! It fuses the satisfying flow of chain-matching puzzles with the brutal stakes of a classic roguelike. Forge weapons, quaff potions, hoard gold, and carve through skeletal hordes as you descend deeper into an ever-shifting labyrinth.
CHAIN YOUR WAY TO VICTORY
Connect matching tiles across a 5x8 grid to unleash their power:
⚔️ Weapons — Chain 2+ to attack. End on a skull to slay it.
🛡️ Shields — Build armor to absorb incoming damage.
🧪 Potions — Restore health; longer chains heal exponentially more.
💰 Coins — Stockpile gold for the shop between floors.
💀 Skulls — Can't be matched. Destroy them before they strike.
The longer your chain, the bigger the payoff. Link 8+ tiles to trigger screen-shaking Mega Combos with legendary damage and explosive visuals.
FIVE CLASSES, FIVE PLAYSTYLES
Warrior — Balanced fighter who grows stronger with every kill. Two swords slay a skull.
Paladin — Holy tank with massive shield caps. Heals on kills. Ultimate converts weapons to protection.
Rogue — Swift and cunning. Disarms traps, doubles gold, pickpockets shields into coins.
Mage — Arcane powerhouse. Weapons become fireballs that splash adjacent tiles. Ultimate: INFERNO burns the entire board.
Necromancer — Master of dark arts. Every kill raises the dead as ankh-weapons.
DEEP PROGRESSION
Every run is shaped by your choices:
Level up to pick from dozens of randomized perks — Berserker, Vampiric, Thorns, Cursed Blade, Glass Cannon, and more.
Milestone unlocks at levels 10, 20, 30, 40, and 50 grant game-changing powers like Legendary Weapon, Dragon Soul, and Void Walker.
The Shop between floors offers rotating stackable items — Midas' Pouch, Enchanted Hilt, Ancient Alembic, and rare relics.
Wildcard tiles deepen the strategy — Stars grant invincibility, Bombs clear wide areas, Bags drop gold, Scrolls grant XP, Traps punish careless swipes.
FEARSOME BOSSES
Every 10 turns, a towering boss dominates the grid. Each rolls random abilities from a pool of seven — Spiked, Regenerator, Blight, Meat Shield, Enrage, Tile Corruptor, Shield Phase — meaning no two fights play the same.
TWO MODES
Dungeon Mode — Descend floor by floor, growing stronger with each victory.
Endless Mode — A pure score chase. Survive escalating turns, rack up combo multipliers, climb the leaderboards.
META PROGRESSION
Death isn't the end. Every run earns Soul Shards you spend at the Shrine for permanent unlocks — bonus starting HP, gold, weapon damage, new relics, and stacking Momentum tiers that make long chains hit even harder.
FEATURES
🎮 Intuitive swipe controls built for one-handed mobile play
🎨 Hand-crafted pixel art with particle effects, screen shake, and haptics
🎵 Atmospheric soundtrack and punchy SFX for every match
💾 Save anywhere — runs persist between sessions
🏆 Leaderboards for both game modes
📊 Detailed stats tracking across all classes
⚙️ Full accessibility controls — music, SFX, and haptic toggles
📴 Plays offline — no ads, no interruptions
FOR FANS OF
If you love the strategic depth of Slay the Spire, the tile-matching satisfaction of 10000000 and You Must Build A Boat, and the one-more-run hook of classic roguelikes, Dungeon Match is built for you.
Can you master all five classes? Slay every boss type? Reach Floor 50?
The dungeon is waiting. Start swiping.
This is the PERFECT homage to the old Dungeon Raid mobile game. The retro graphics are spot on. The gameplay is just as addictive as the games that inspired it. I love that they included multiple characters to play through, all with their own unique abilities. If you're a fan of these types of games, this is a must buy. No ads - just pure gaming. Can't wait to see where this game goes in the future. Definitely needs more permanent shard unlocks. Enthusiastically recommended!
I was harsh in my initial assessment of this app. I expected a long lost game to be resurrected. I found similarities, but for the most part this is not that. This is a passion project in the image of Dungeon Raid, but is it's own standalone version with different mechanics, and therefore I must review it for what it is. My review will reflect operation from now on, and currently there's touch input issues with tile connections leading to major pathing issues. Dev is actively bug hunting.
while not a 1 to 1 faithful reproduction, its a charming game in its own right. the pixel art is adorable, the game play is addicting. a music update would be cool but for a solo dev, 2 bucks was well worth kit
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