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ScourgeBringer is a fast-paced free-moving roguelite platformer. Help Kyhra to explore the unknown and slash her way through ancient machines guarding the seal of her past, and maybe the redemption of humanity.
Set in a post-apocalyptic world where a mysterious entity wreaked havoc on all humanity, ScourgeBringer puts you in the shoes of the deadliest warrior of her clan: Kyhra. Help her to explore the unknown and slash her way through ancient machines guarding the seal of her past, and maybe the redemption of humanity.
Key Features:
• Dive into fast-paced rogue-platforming gameplay described by Eurogamer as "Dead Cells meets Celeste"
• Slash and shoot your way smoothly with super fluid platforming controls
• Sharpen your skills with a frantic combat system focused on attacks only
• Dash forward to the otherworldly adaptive sounds of Joonas Turner (Nuclear Throne, Downwell, Broforce...)
• Defy hordes of unspeakable enemies and giant bosses holding the secrets of the Scourge
• Explore the infinite depths of an ever-changing dungeon
• Uncover mysteries and find mementos of previous explorers to unlock reality defining secrets
Honestly, I wouldn't buy it without a controller. There's no fixed joystick option. It is really difficult to get used to not being able to touch a certain area of the screen and subconsciously know which direction you're going to go. I usually prefer a dynamic joystick, but not when dodging is so critical and you dash by swiping. It feels like you're fighting the control scheme more than the enemies.
Just for the fact that I can play this on my chromebook using a usb controller alone gives this 5 stars for me. It's extremely hard to find games that are actually worth playing on the go. But while I was playing I got the feeling I've played this game before. It's exactly as described. Dead cells meets Celeste. I loved the hardcore music at first, but then it got extremely repetitive. Wish there was more variety. All in all, well worth the playthrough, but not groundbreaking.
Needs a static/dynamic joystick option. Spikes on ground so small you can barely see. Dash mechanic conflicts with the dynamic joystick. Play for 7 or 8 minutes and it feels like you just did thumb day at the gym for 3 hours. Just to make no progress whatsoever. Anytime you want to make a quick adjustment to your position in order to dodge you end up dashing instead. Flings you right into enemies or spikes. The right hand buttons are way too small. blast of instead of smashing and whatnot
I may rate higher if I play it more, but I'm half tempted to refund it. The controls are very flighty. If you dodge one thing, it's easy to plow right into another projectile and take damage anyway. I didn't know it was a console game before, but I may end up refunding this and downloading it on console. I'm even playing with a controller and the controls with it aren't responsive enough for a game with such crazy movement mechanics.
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