Some apps are distributed as Split APKs (multiple .apk files packaged together) to optimize resources. Standard Android installers cannot open them.
In this update, we're adding new cardbacks for Weaver Mastery and Perfect Phobos, plus a few more fixes and improvements:
- Fix Criss-Cross+ doesn't deal damage on 2nd Unravel
- Fix Apocalypse Trumpet triggers Zeal powers before card effects
- Fix timing issues of Shii spread and Threat Trigger
- Improve Delay Draw and Fading Ember timing
- Improve artifact orders to make them trigger more consistently
- Fix some translation errors
PC/Mobile Crossplay live now!
Vault of the Void is a single-player, low-RNG roguelike deckbuilder designed to put the power into your hands. Continuously build, transform and iterate on your deck as you progress through your run - or even before each battle, with a fixed deck size of 20 cards required before each fight.
Preview which enemies you’ll be battling before each encounter, giving you a chance to carefully plan your strategy. With no random events, your success is in your hands - and your creativity and skill define your chances of victory!
FEATURES
- Choose from 4 different classes, each one with a completely different playstyle!
- Constantly iterate on your deck with 440+ different cards!
- Battle 90+ fearsome monsters as you make your way to The Void.
- Change up your playstyle with 320+ Artifacts.
- Infuse your cards with different Void Stones - leading to endless combinations!
- PC/Mobile Crossplay: pick up where you left off at any time!
- A roguelike CCG where the power’s in your hands, and without RNG.
A game so good I bought it twice. It's a card building roguelike with its own identity. Easier than spire at a baseline and feels more like a sealed deck run instead. That's in part due to the design differences. There are 4 characters, each with 3 variations on starting deck that push you in different directions. Then the game is balanced around drawing to a fixed hand size, while maintaining energy. This lets you choose when to hold cards freely, or turn cards into energy to bank for later.
I absolutely love this game! It is very similar to StS but I feel it has improved on that style. It gives you more control over each run. All 4 of the characters are good though they play very different from each other. My major complaint with this game is the difficulty balancing. When selecting difficulty you have intro, normal, hard, impossible & impossible+. I have successfully completed around 50 runs on normal yet not 1 on hard, 6 attempts so far. Normal is too easy, hard is too hard.
Good game. Just like; StS, dawncaster, Rogue Adventure, in that there are unique classes, and intricate level board with pretty cool original features (planning a path! So cool). 3 Stars cause finishing a run doesn't feel rewarding. There's no class upgrades, or perks to carry forward. You just rinse and repeat. It would be nice to implement some kind of progression through class upgrades/buffs, or even earning fixed relics of some sort. It just feels kind of stale. But it's super fun!
This game is fantastic. There's so much depth to be found here for those with the patience to dig into it. Not to say you're left to blindly figure things out on your own. Quite the opposite. The many, descriptive tool tips along with the introduction difficulty made navigating the game and its' mechanics much easier. If you're a fan of Slay the Spire, you'll find a lot to love about Vault of the Void that will scratch that Spire itch in a different, equally satisfying way. Money well spent!
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