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Battle the likes of sozzled bearbearians and nuke-addled snotwolves to protect our glowing green world from the sweaty hands of the Uberlich! Krumit's Tale involves the same core deck building mechanics as Meteorfall: Journeys and the same cast of overly optimistic heroes, but expands the ‘swipe’ mechanic into a dynamic grid based system. This means more depth and longevity – our heroes will have to choose perks to complement their deck-building strategy and carefully manage the board if they wish to triumph.
+ A follow-up to the popular mobile solo deckbuilding card game - Meteorfall: Journeys!
+ The brave heroes of Meteorfall return! Play as five different heroes - Bruno, Greybeard, Mischief, Muldorf, and Rose - each with their own cards and a distinct playstyle
+ In true roguelike fashion, each run is different! Your journey is built from 20+ unique dungeons, 25+ fully animated enemies, more than 50+ perks (passive bonuses), and more than 300+ cards
+ More than 30 achievements to unlock
+ Feeling competitive? Check out the daily challenge mode! Each day has a different set of modifiers which tweak the rules of the game in radical ways.
+ Mobile optimized gameplay. The game can be played one-handed in portrait mode and auto-saves frequently
+ Offline play. If you want to enjoy Krumit's Tale on your daily commute or on an airplane ride - go for it! No online connection is required
+ Join an active community of players on Reddit (/r/KrumitsTale) or Discord
This leaves me feeling cold. Some deck builders feel kinetic where you're maximizing your hand. Maybe thinking about the odds on what your next hand will be. This one feels like constant +2, +1,-3. You have an array of options but it's too much dry math. All to ensure you are at least +1 by the time you reach the bottom of the enemy deck
Alright game. There is an issue with stunning. Every time you stun an enemy and switch between companions and characters, or just go back to your hand and then back to the enemy, you end up losing the stun condition put on that enemy. The progress is a little slow at first, but otherwise the game is pretty alright.
This game and meteorfall are unique in both art and gameplay, with the latter being especially true in this game. All of the characters have a very unique and varied playstyle. I hated the tile system at first glance, but give it a chance. However, gonna have to say that that $1.99 day 1 dlc character is a sour note. This game isnt exactly cheap (and honestly overpriced) so its a bit of a slap in the face to see a price tag in the character screen. It's pretty grimey guys.
This is one of the most impressive mobile exclusive games I've played. It's a roguelite that's about on par with Slay the Spire. All of the mechanics are easy to grasp, and they feed into each other in really fun ways. I love how unique each character plays. The art and writing also work well to form a fantasy world as told by a witty old man. My only complaint is that it's rather easy for a roguelite, and while there is an escalating difficulty, it takes a lot of playtime to get to a hard spot.
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