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Minor bug fixes.
Based on the frantic and fun board game, The Captain is Dead puts you in charge of crew members on a besieged starship. You must co-ordinate the crew to repair critical systems and fend off hostile aliens, or you will share the captain’s fate. From the Chief Engineer, Weapons Officer, and visiting Admiral, all the way down to the Ensign and the ship’s Janitor, you must combine your unique talents to avoid utter annihilation in the cold depths of space!
YOU HAVE THE CONN!
Step into the Captain's chair and command the crew! Each team member has a very particular set of skills that you'll need to leverage to the full if you want to survive, including...
Admiral - A master of plans and evasion.
Cyborg - Immune to the mysterious forces of deep space.
Crewman - Gets killed very easily... good thing there is an infinite supply!
Counselor - Can manipulate skills for the best chance of success.
Ensign - A fast learner, and even faster runner.
Chief Engineer - Can fix the ship real quick.
Soldier - An expert at taking out aliens.
...with more on the way!
RESISTANCE IS FUTILE!
Defend the ship against an unknown alien nemesis that will do everything they can to blast you to atoms! Fortunately you have state-of-the-art systems to help you out...
Bridge - Scan for threats, repair shields and communicate with your crew.
War Room - The Captain planned ahead, and left emergency dossiers to help you out.
Armory - Destroy alien ships with torpedoes, and activate auto-turrets to repel boarders.
CPU Core - Power-up your crew with skills.
Cargo Hold - Bust open the cargo pods to grab lasers, scanners, and other helpful gear.
Infirmary - He's dead, Jim! Oh wait... no... it's just a flesh wound. That can be fixed here.
Science Lab - Upgrade the ship, and research spooky, sub-space anomalies.
Engineering - Fix the Jump Core to get the heck outta there!
JUMP TO HYPERSPACE!
If you can stay cool, repel the aliens, protect the crew, and keep the systems operational long enough to repair the Jump Core, then you can activate the engines and escape to Hyperspace!
Or is it Warp Speed? I can never remember...
Game is tough, as a total newb learning by myself I've lost 3-4 games so far with no wins. At first it was just frustrating, but once I started catching on to how to actually play it was still frustrating but also became addictively fun, similar to how XCOM and FTL are in that regard. I think the tutorial could use some work, doesn't explain several very important game mechanics and I consistently find myself unsure of how or why I should do at allh
This is one of the most visually interactive board games i have ever played. The incredible and chaotic mayhem of encounters and mishaps prove to be a formidable challenge as you and your crewmates(solo or friends) struggle to keep the ship intact long enough to escape. The replay value is extremely high due to a fair amount of content that will make every attempt at escape strategically different even if the main goal never changes. Good luck Captain, your ships on fire.
A great adaptation. Look forward to more updates. It's still a 5 star game. It's hard to code board games and I'm sure this will get better and better. Weird that folks that like the game giving it 4 or 3 stars. Like the game will get more updates if it has lower stars and gets overlooked. It's a 5 right now. It will be a 6 with more releases.
This game is one of those really worthwhile to purchase games as they are affordable, works great, unique and most importantly have great gameplay! In a nutshell, I would call this something a kin to Faster Than Light, but harder and more in depth.
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