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Updated game engine version
A mythic quest awaits — and only you can end the darkness consuming a kingdom.
The once-great kingdom of Vendir groans under King Elrik, a tyrant whose judgements are harsh and whose punishments are torturous. When two siblings discover an ancient prophecy promising the end of Elrik's reign, they must cross the kingdom from one muddy end to the other — inciting his wrath every step of the way. Challenge the truth in a land drowning in a plague of lies.
Vendir: Plague of Lies is a dark fantasy, party-based RPG in the spirit of the classic computer RPGs of the late '90s and early 2000s — deep story, turn-based tactical combat and old-school progression, built for many hours of adventure.
KEY FEATURES
EPIC TURN-BASED BATTLES
A deep, synergy-heavy combat system that's easy to learn and hard to master. Fight with swords, magic or both — and make every turn count.
A DARK FANTASY WORLD
Explore a dynamic, immersive kingdom brimming with old-school CRPG vibes, memorable characters and lore-heavy conversations.
HUNDREDS OF SKILLS
Shape your party through a complex skill tree with hundreds of skills and multiple classes — Warrior, Thief, Necromancer, Plague Doctor and more — for colossal replayability.
A STORY THAT SPLINTERS
A rich narrative that branches on your choices. Your decisions carry long-lasting implications for the kingdom — choose carefully.
LOOT, CRAFTING & COLLECTABLES
Gear progression in the vein of the old classics: intricate crafting mechanics and intriguing collectables with heavy story implications.
PLAY OFFLINE
A true offline RPG: the whole adventure is playable anywhere, no internet needed.
Can you escape the wrath of King Elrik and save the kingdom? The plague of lies awaits your answer.
If anyone is hesitant to download this, don't be. It's amazing. Pros: Character customization, crafting resources that grow back, massive skill trees, true RPG elements (dialogue choices that rely on stats/class), once past the tutorial, it's open world format, tons of side quests, no auto play, not pay to win (but you can purchase pearls if you want to), the devs seem to really care about the players, ads are not forced on you but do benefit your character, and more but I ran out of room. :-)
Another great offline rpg by the same team. My original only real gripe was clicking certain spots was kind of a pain because of the screen size, so not much outside of a zoom feature would've helped. Not a fan of joystick either but since combat is turn-based anyway it wasn't a dealbreaker. But now with google games on computer you guys need to get this one transferred over like vampires. About to do my 10th run and see what you guys added on there the past 2, 3 yrs (w/e long while anyway).
Really wanted to like this game. I liked the art and general feel. The combat portion was tedious and difficult in the beginning area. I didn't see a flee option at all and dying every other random encounter made it unenjoyable. Really needed a fuller party or fewer mobs in the encounter. Maybe better starting equipment, health recovery, something.
While I enjoy the character customization and the trees. The Balancing feels wonky at best. The game feels like it actively punishes you for getting stronger, as enemies seem to continue to scale to your level, meaning every level doesn't make you feel powerful, it just makes you feel progressively weaker. Basic enemies rapidly feel like they get out of hand, and overall soured my experience. It's fine, but the lack of feeling like your having any meaningful advancement is awful.
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