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Patch Notes:
https://www.cardcrawl2.com/patchnotes/#changelog
Card Crawl 2 is a solitaire dungeon crawler card game.
Grab your deck and dive into exciting new game modes, battling your favorite tavern dwellers. Defeat tricky monsters, collect gold, and unlock powerful spell cards, new equipment, and a cast of new and familiar hero cards.
About the Game
Card Crawl 2 is the official sequel to the beloved original. Once again, you’ll face Hoerni and his friends in clever solitaire-style card battles.
This time, a brand-new core mechanic is introduced. Instead of just 4 dungeon cards, you now play with up to 16 cards stacked across 4 columns.
Sort, equip, and sell cards to outwit every monster in the deck. Harness plenty of new spell cards and, for the first time, add equipment items to your runs, which add a whole new layer of strategy.
Grow your collection and take on a variety of offline and online game modes that will test your skills with each of the newly added hero types.
Features
-> Fresh twist on Card Crawl’s core gameplay
-> Strategic solitaire-style card battles
-> Collect and master new spell cards and equipment
-> Unlock hero cards with unique abilities
-> Play across new and familiar game modes
-> Compete with others in the Weekly Tavern Crawl
-> Unlock achievements, new cards, and tavern art
-> Cloud saves and Play Services support
First, this game is really fun. While I would vastly prefer to just pay $10 to remove ads forever, something I would gladly do given my trust for this developer, I understand that to a degree he's being "forced" to adapt to the mobile market. That being said, if this wasn't Arnold Rauers I would have uninstalled the second I saw coins and diamonds in the UI. Ultimately, I will probably spend less than $10 on the $1/month subscription and I hope this doesn't indicate worse monetization to come.
A fun follow-up to Card Crawl with lots of new spells, heroes, items, and game modes. High replay value. There is a freemium element. A way to purchase the full game would be nice, but I'm OK with the 99 cent monthly subscription to get rid of ads and waits and what-not. There needs to be more ways to spend the blue gems once you've unlocked all the heroes. The cap on coins is a little annoying. It's possible to get more than 250 by paying extra and/or with the chests.
I would love to rate this game higher, but the meta progression and in-app purchases are exceptionally awful. If I'd been allowed to simply buy the whole game with a onetime purchase, I would have. Instead, the game puts a strict cap on your gold, overprices all unlockable content, and has 2 separate in-app purchases to increase your gold cap...that's just one of several scummy monetization practices. The game itself is good, but worsened by slow meta progression made slower by scummy marketing.
I'm so happy you've released the sequel, and it's really good! That said, could we please get the ability to buy the "pass" permanently instead of subscribing to it? Subscriptions are really shady and awful, I'm sure most of us will avoid purchasing it simply because it's a subscription. You'd probably get more money by giving us the option to buy, even if it's pricey.
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