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- increased the size of 2 Western Front, 5 Eastern Front and 4 Pacific Front maps
Firefight is a World War II real-time simulation game with more AI and attention to detail than any other game in its genre to date. Tanks are modelled with a physics engine and have gears, rev counters and speedos, and steer themselves with brake levers to give them realistic looking tracked vehicle movement. Each bullet, shell or piece of shrapnel is modelled in 3D and ricochets realistically off sloping surfaces. You can see each infantryman's rank, name, weapon, ammunition remaining, heart rate and fatigue levels. Machine gunners will call for ammunition when they're running low and other squad members will rush over with spare ammo if they are carrying any. Wounded men call for medics who will sprint over to administer first aid. Off-board artillery can be called in but will have to fire several ranging shots before the full 8 gun battery opens fire simultaneously.
If you liked Close Combat you'll love Firefight!
Excellent game. That brings back the feel of the classic close combat games I remembered on PC. the only issue I have is with the topography that interferes a lot with artillery pieces. for example, if I place artillery pieces on a hill according to the map. And use the line of site. It's always blocked by elements like trees and buildings that are placed below the hill. it would be great for that to be fixed. also, if they could add some winter maps. Or even desert maps, or even campaigns👍🏼
'Firefight' is a great game. I enjoy it so much, I've bought this title 4 times due to creating different accounts over the years. it takes me back to playing 'Close Combat: A Bridge Too Far' on windows 98. 'Firefight' is the only game that matches the mechanics to 'Close Combat: A bridge too Far' ; also the only game that can played on mobile that continues to offer support through play store.
Game is very fun and worth the cost. I would love it if the developer would add a way to see the field of view of units. it is difficult currently to tell what obstacles obstruct views. I don't know if custom map creation could be included in the future but it would add further replayabolity. I'm excited for this game to keep growing and maybe eventually adopt a 3D viewing ability where terrain features, units, and buildings are easier see and possibly the ability to tilt the camera for viewing.
I remember playing this years ago on our home computer with the pack including slay and all the rest. Didn't really get it then. But I've really come to enjoy this game now, and it's a lot of fun to play. One constant complaint is my tank's AI. They never aim preemptively at a known enemy (seems enemy is always aimed at me) and take longer to load and fire, 9 times out of 10. Presumably a round would be loaded before engagement. Hugely frustrating.
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