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It’s time to mobilize because the Little War Game is back and this time it is EPIC!
The latest in the 3.5 million selling series of strategic war games offers an immense array of challenges that will push your battle tactics to the limit, and beyond. With a huge single player mode and up to six player skirmishes, and gazillions of maps to dominate (not to mention a random map generator), Epic Little War Game raises the bar for strategy.
Product features:
• Loads of single player missions, tons of maps, map generator and unique visuals make this the most comprehensive strategic war game on mobile!
• Single player campaign mode teaches newbies ‘the ropes’ and develops battle tactics across an array of intensive missions
• Take on your friends or ally with their forces to defeat the enemy with up to 6 player Skirmish mode
• A massive selection of battlefields, from epic mountain valleys to lush lakeland passes, frozen cliff-top encounters to the heat of vast jungles
• Random map generator for infinite replayability, plus the ability to save the maps you love playing
• Complete freedom to develop your own tactics, deploying your warriors and hardware, as you see fit – every battle is different!
• This pay once and play forever game has true console quality and depth. Don’t be cannon fodder, be the greatest military Commander ever. BE EPIC!
The Epic Little War Games are a ton of fun. It's a war strategy game where combat takes place on hexagon tiles and you have to build your bases and take over enemy bases. It's kind of like an RTS in a lot of ways just not real time. Playing with your friends in two player mode is a blast too. It's couch co-op style too so it brings back the good Ole days of playing with your friends right next to you.
fun game, though it could use some QoL features like giving units a "general order" that basically tell them to autonomously attack or defend a certain area, building, or unit, units given a general order will mount and take control of whatever transports they require to reach the target, because it gets real monotonous having to move units from one side of a huge map to another, being able to set specific parameters for the map generator would be nice too: water volume, land bridges, etc.
I've been playing strategy games with a rock/paper/scissors battle system since Desert Commander on NES. This game starts off fun and I appreciate that the levels get progressively more difficult. But the later levels aren't so much difficult as bloated. It just becomes a matter of lagging load times because both sides are tanking.
Great game when playing against AI but online play sucks: once your turn is over, you stop seeing the map until it is your turn again. This makes it much less engaging, because while you wait for the opponent to do a move, you can not strategize and plan your next move. You also see all of your opponents moves in one go instead of seeing them as they do them one by one. I don't understand why developers made it this way, it doesnt seem like it would have been harder to let you look at the map.
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